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Old Mar 10, 2006, 09:39 PM // 21:39   #101
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I've always thought the lack of jumping, swimming and climbing in most any game is ridiculous! I very much dislike being bounded by these invisible walls that won't let me jump down the 2 feet to ground level, and not being able to walk up inclines that well, look very walkable.

I remember in Asheron's Call 2, when I was bored I'd "climb" buildings in outposts by jumping, alot. Sometimes I'd even pull something big and nasty to wake up the afkers
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Old Mar 11, 2006, 01:08 AM // 01:08   #102
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Quote:
Originally Posted by Aniden
Jump would be nice at the very least though, It's weird not being able to since I am in WoW, lol
I agree.
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Old Mar 11, 2006, 01:33 AM // 01:33   #103
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[QUOTE=Toben_Hexx]I've always thought the lack of jumping, swimming and climbing in most any game is ridiculous! I very much dislike being bounded by these invisible walls that won't let me jump down the 2 feet to ground level, QUOTE]

possibly it is because they dont want people jumping down to avoid half a map of scenery and action they took weeks to create?
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Old Mar 11, 2006, 01:36 AM // 01:36   #104
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Point taken but it would still be nice to have some freedom of traveling around in the GW world, especially since my time is limited.
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Old Mar 11, 2006, 02:59 AM // 02:59   #105
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Everybody acts like this is so FREAKIN' easy to do. The amount of coding to do this would be astronomical, espcially considering they would have to change like every map in the game to make it "jump-proof." Its not going to happen.
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Old Mar 11, 2006, 03:03 AM // 03:03   #106
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Besides what's the point? GW is a game based on RL artwork, it's really hard to compile it all into a video game. Someone said before that it would involve changing the maps and everything. They're right, it's not gonna happen lol.
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Old Mar 11, 2006, 04:23 AM // 04:23   #107
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Think of it like this: do you NEED it? if yes, go play another game. It's designed like this so they can save space. If they changed it to being able to jump down, all maps would be straight. There would be no overlapping, meaning shorter missions, or more map space wasted=less space for exploring, missions or towns.

And the bounding box on everything? Why do that? You add a feature to make it useless.

Go play WoW or any MMORPG, because this isn't one.
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Old Mar 11, 2006, 02:41 PM // 14:41   #108
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[QUOTE=Loviatar]
Quote:
Originally Posted by Toben_Hexx
I've always thought the lack of jumping, swimming and climbing in most any game is ridiculous! I very much dislike being bounded by these invisible walls that won't let me jump down the 2 feet to ground level, QUOTE]

possibly it is because they dont want people jumping down to avoid half a map of scenery and action they took weeks to create?
Scenery and action? If one really felt the need to go kill the 3 minotaurs running around, and maybe stop to look at a statue, more power to'm.
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Old Aug 18, 2006, 05:27 PM // 17:27   #109
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Wow. Old thread. Here's my opinion on the matter, if anybody still cares.
As somebody already stated, it is possible to swim with that amount of weight(of armor) on. I don't really care about the swimming part myself, but it proves a point. It's even easier to move in leather and cloth armor, so jumping is much more feasible. My only beef with not jumping are certain gentle slopes. It would be nice if Anet could change certain slopes(ones that wouldn't let people take short cuts) so that they had the coding for 'ramps' stuck in between.
Because even if you say its unrealistic to climb up a slope with all that armor and gear, how hard is it to sit on your rear and slide down a 5 foot incline?Some collectors are stuck in odd areas where you have to go all the way around just to talk to them, and its a bit annoying when you're 15 feet away but can't talk to someone because you have to run around the hill to get up to them first. This would make the return trip a bit less annoying.
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Old Aug 18, 2006, 06:12 PM // 18:12   #110
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Ummm....

Swim: lol? what's the point of it? You start swimming through the water and a enemy group is there. So what... you like attack it while swimming? Yea... real realistic there.

Jump: Alright, it could get you out of glitches... but if this truely were RL (since you want the game more realistic OP) would you and your group of heros be jumping around all the time like apes? Ever seen a medieval movie where the heros are jumping around while fighting? Me neither. People prefer running to jumping (especially in heavy armor)

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Old Aug 18, 2006, 07:24 PM // 19:24   #111
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Quote:
Originally Posted by Sli Ander
Wow. Old thread. Here's my opinion on the matter, if anybody still cares.
.
please leave the thread necromancy to others and leave it alone

thank you
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Old Aug 18, 2006, 07:29 PM // 19:29   #112
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My opinion:

Jumping - no.
Climbing - sounds good, but GW is fine the way it is. No.
Swimming - no.

If the game had these though, people would want it as realistic as possible which causes even more problems. I can picture a tall warrior with full kurzick armour on trying to swim, "I'm swimming! *glug glug glug*" or climbing, "almost there! *AARRGGHH!!" The weight of the armour would make him drop like a stone lol. Plus he would only be able to jump about 3 inches off the ground.
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Old Aug 18, 2006, 07:41 PM // 19:41   #113
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Quote:
Originally Posted by alestian
That is exactly it. Thank you.

Heaven forbid work!

And lets face it, its like that because they want us to take our time getting around that explorative area. If they had jumping in, they would probably just then make the map one big line with high walls that become unclimable at a point.

So basically the whole of the game would look like in Keineng, bits where you can jump up, but inevitably you wont be walking a mile around a big rock, youd be walking a mile in a straight line to achieve the same game play time.
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Old Aug 18, 2006, 07:42 PM // 19:42   #114
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This is an idea....just tell A-Net to make an online action game=P
damn it, I want to see dash->slash->roll->slash->slash->upper cut->jump->more slashing->air dash->super finishing move
If they want to do this, they might as well release a new game.
Unless the jumping is like something in COH or COV, I realy dont see how it is a big part of gaming.
I played WOW too, i never see jumping seriouly do anything. It mainly bring the sences of freedom to the game. It seems faster then walking, and get some good laugh when u jump from cliff. I pressed a lot of [space] when I fist start GW too, but its just a habbit, I dont miss jumping much.

If they realy want to do this, dont copy WOW, that is just an half ass job=P copy some game like Shadow of Colossus=P

Last edited by KESKI; Aug 18, 2006 at 07:47 PM // 19:47..
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Old Aug 18, 2006, 10:11 PM // 22:11   #115
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Quote:
Originally Posted by Loviatar
please leave the thread necromancy to others and leave it alone

thank you
A similar thread was shut down earlier, and the mod left a pointer to this one if anybody felt like discussing it. And since I felt like sticking in my 2 cents worth...I don't exactly go hunting down old threads like some people do.

I don't honestly think this idea will ever be implimented, the logistics involved would be too intense and would completely change the game in many ways. But I can still wish, because its so easy to see how limited changes in an area like this could make some things so simple. Kinda take the hassle out of those three foot jumps turned into 2 mile hikes.

/edit @ Loviatar, meh with all the people who just rez sig threads for the post count, its nice to see somebody scolding them.

Last edited by Sli Ander; Aug 18, 2006 at 10:27 PM // 22:27..
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Old Aug 18, 2006, 10:24 PM // 22:24   #116
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Quote:
Originally Posted by Sli Ander
A similar thread was shut down earlier, and the mod left a pointer to this one if anybody felt like discussing it. And since I felt like sticking in my 2 cents worth...I don't exactly go hunting down old threads like some people do.
.
i missed that so my oops.

sorry about that
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Old Aug 18, 2006, 10:59 PM // 22:59   #117
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I think jumping is alright, but in reality, if you need to get up a steep slope, you climb, even athletic people can not jump significantly higher than a good step, and that is often with a run. I think climbing up steep grades, grappling up cliffs, and climbing up ladders or such would make terrain much more interesting. They do not have to make all exsisting terrains scalable in order to add this, wile it would break my heart if you could skip half a mission in ascolon, they can just make climbing techniques unavailable in those chapters.

Swimming is a bit more far fetched, because some classes are wearing very heavy armor. But Since when could you walk through a pool of lava and survive?, or get up after getting hit with a meteorite. These characters certainly arn't bound by the weaknesses of reality, or any one attack could be fatal, so trying to say it is too unrealistic to swim through water with armor on is hardly significant.

It would actually be much easier to add swimming than climbing, it just requires a new animation to kick in when you reach deep water, and a new status could be added to players who are swimming, preventing several skills from being activated.

Jumping around is interesting, but if your asking for more realistic terrain options, then jumping isn't appropriate. How many of you have been on top of your house?, did you jump up there?, if you did, that is one sorry house and you should apply for welfare. If you need to get up and over a steep object you climb, and if you need to get down one, it is much safer to climb. With climbing, the places you can and cannot climb can be designated by certain kinds of vertical terrain, or certain places where you can land a grappling device to scale a vertical surface.

And as I always say, if 50 dollars isn't payment enough to make some improvements, or totaly overhaul the gameplay mechanics, then how did they afford to sell GW to us for 50 dollars in the first place?, the original game was created and sold at that same cost, the least they can do is add a function which should have been considered in the first place in a future chapter which is going to cost us another 50 dollars.
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Old Aug 18, 2006, 11:36 PM // 23:36   #118
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Jumping~Please, the only game that deserves this is Star Wars action games where jumping around with lightsabers really doesn't look too bad, in Guild Wars though, other than the fact as is pointed out before heavy armor just doens't mix with jumping there's the added fact that this could really upset PvP in my thinking, adrenal spike being flaver of the month in GvG what happens when you're about to get a spike on a monk, and they jump and your spike is ruined? In PvE it just makes everything much more boring, people refer to jumping as freedom but it would just make everything so much shorter, and do we need to make anything faster then it already is considering how short Factions was.
Swimming~I don't know, I really just think that this would add too much of an Oblivion like stance on things, plus adding water would add too much of a terrain thing I think, just adds another terrain effect that would be a huge hassle for Areanet to include and incorporate.
Climbing~It could work, but considering it just make another layer to a game that already has enough layers to begin with...
And that's just my take on things of course.
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Old Aug 19, 2006, 03:07 AM // 03:07   #119
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You guys are mixing this all way too much.

The OP doesn't want Jumping/Climbing/Swimming to give any advantage in fighting, simply only a sense of free movement.
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Old Aug 19, 2006, 04:07 AM // 04:07   #120
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/not signed

why don't you play wow if you long for those features so much?!

if jumpling/climbing/swimming is incorporated, then the game mechanics will be complicated by hell alot, incorporating dmg from falling, breathing meter, stamina when climbing,...

oh,while we are at it, why dont' we include a hungry meter as well?! </sacasm>
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